Belle2VR

2017

Credits:

• Immersive Environment, Programming - Zach Duer
• Physics Lead, Programming - Leo Piilonen
• Educational Design - George Glasson
• Students - Jesse Barber, Samantha Spytek, Christopher Dobson

Publications:

• Proceedings of the 24th International Conference on Computing in High Energy and Nuclear Physics, Adelaide, South Australia, 2020
• IEEE Computer Graphics and Applications, Vol. 38, No. 3 - "Belle2VR: A Virtual Reality Visualization of Subatomic Particle Physics in the Belle II Experiment," 2018
• IEEE Vis 2018 - "Belle2VR - A Virtual Reality Visualization of Subatomic Particle Physics in the Belle II Experiment," Berlin, Germany, October 25, 2018
• Virginia Association of Science Teachers, "Particle Physics Virtual Reality Project at Virginia Tech," November 16, 2017
• Belle II in Virtual Reality - Steam publication - https://store.steampowered.com/app/810020/Belle_II_in_Virtual_Reality/

Sponsored by:

• VT Institute for Creativity, Arts, and Technology - Major SEAD Grant

Belle2VR is an interactive virtual reality visualization of subatomic particle physics, designed by an interdisciplinary team as an educational tool for learning about and exploring subatomic particle collisions. It was created to fill the need for a highly interactive, educational, subatomic particle physics tool in which students can take advantage of the learning benefits of both virtual reality and natural locomotion in a multi-user collaborative environment.

More 

Video trailer

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Video documentation detailing interactive control

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